Generating stone walls in Houdini

Work In Progress / 15 June 2022

For a personal project I was trying to figure out an approach to upres my blockout mesh to high-res rocks (while learning Houdini). This process was rather heavy and didn't give me the desired result and control I needed. 

However the first iteration gave me inspiration and gave me this idea to paint a mask in Photoshop of the texture layout, convert the mask to geometry and use it as a base input for Zbrush and refine the detail. During the conversion process I'd still 'roughen' some edges and do local Transformations (rotational and depth offsetting) to get rid of the 2D converted feel.

This idea can be scaled up for larger productions where you can generate large amounts of variations, set parameters per rock or wall type, amount of wear, etc. I have worked on this over a month, did a few tweaks and finally decided to pick up my project again and show the progress.


Concept art

General / 16 March 2018
I've been working on a spare time project - however I haven't touched it in almost a year and finally decided to revisit it and finalize my project :) It's  somewhat inspired by the God of War reboot.

Photobash concept - by me


First blockout pass


Latest WIP shot in UE4

Horizon: Zero Dawn - Artstation Artblast

General / 09 May 2017





High Poly Brick Sculpting

General / 29 August 2014
Since my last post I've been working on these bricks while I was working on a different personal project. Kinda helped me to keep fresh eyes on the project by doing something else once every few days.

I was building a small library of different types of wall bricks.

Two bricks from the previously shown set of bricks but with polypaint to test a bit of lookdev. 

Textured Concrete Pillar

General / 02 July 2014
I've been working for a bit on this sculpt and decided to texture it. There are still a few tweaks but I feel I'll keep it like this, been working the low poly/texturing for a few evenings.

Cheers,


Stefan Groenewoud
Environment artist 

[Click to enlarge]

Fabric sculpting

General / 18 May 2014
After a few months I finally got around to sculpt some fabric in Zbrush in my spare time to improve my workflow and simply get everything done in one program. Unfortunately I did have to do a bit of blocking out and fixing model issues outside of Z.

I also got some other projects going but they're not at a stage that it's ready to show yet ;).

Cheers!